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模型库 / LoRA / Progressive Acceleration MMH3 Slider: Smoothly accelerates the speed of any action or motion over time.

Progressive Acceleration MMH3 Slider: Smoothly accelerates the speed of any action or motion over time.

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LoRA 1,974 次下载 134 喜欢 更新于 2026-11-13

底模:MiniMax H3

speedactionmmh3slide

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权重 KinetiX_dyn_progressive_acceleration_h3_v2.safetensors 3 MB
权重 Darius_Noxian_Guillotine_vs_Garen_Pillar_Collapse_with_workflow.json 68 KB
权重 KinetiX_dyn_progressive_acceleration_h3_v2.0_workflow_resources.zip 12 MB
权重 KinetiX_Combat_Bridge_workflow_resources.zip 5 MB

说明

Progressive Acceleration MMH3 Slider: Smoothly accelerates the speed of any action or motion over time.

作者:make676767

KinetiX Acceleration V2.0 Model File: KinetiX_dyn_progressive_acceleration_h3_v2.safetensors Trigger Words: None

I. CORE FUNCTION -------------------------------------------------------------------------------- This concept slider controls the temporal velocity curve of physical motion across video frames. In standard AI generation, movements often maintain a flat, uniform speed from start to finish. This slider introduces a continuous non-linear acceleration curve: actions begin with a measured, grounded wind-up and progressively increase in velocity toward the final frames. II. RECOMMENDED WEIGHTS --------------------------------------------------------------------------------

  • [+1.0 to +2.0] Natural Combat Acceleration (Recommended): Balanced, realistic velocity curve with clear wind-up and energetic impact.
  • [+2.5 to +3.5] High-Impact Action: Stronger acceleration curve suitable for heavy strikes, sprinting bursts, and dynamic leap-ins.
  • [0.0] Base Model Default: Standard linear movement pace.
  • [-1.0 to -3.0] Constant Linear Speed (Anti-Acceleration): Suppresses velocity variations, keeping movements at a steady, uniform pace (useful for mechanical, robotic, or marching actions). III. COMPANION MODEL COMBOS --------------------------------------------------------------------------------
  • motion-speed-mmh3-slider: Regulates overall base playback speed.
  • KinetiX-hit-stop-slider: Adds frame pause on weapon/fist contact points.
  • camera-shake-slider: Adds localized screen tremor upon physical collision.

一、 核心功能与作用 -------------------------------------------------------------------------------- 本滑块用于控制视频中角色动作的“时序速度曲线”,解决动作从头到尾匀速运动、缺乏轻重节奏的问题。 二、 推荐权重与档位 --------------------------------------------------------------------------------

  • 【+1.0 ~ +2.0】常规写实加速档(推荐默认): 速度递增平滑自然,蓄力与击打节奏对比清晰,适用于绝大多数近战与常规动作。
  • 【+2.5 ~ +3.5】高燃冲击加速档: 加速幅度更为明显,动作后半段提速迅速,适用于大招下劈、跳跃俯冲与强力冲拳。
  • 【0.0】底模默认: 保持模型原生的线性恒定速度。
  • 【-1.0 ~ -3.0】严格恒定匀速档: 消除动作过程中的速度起伏,使移动保持机械式的匀速节奏(适用于方阵行走、机器人运动等场景)。 三、 推荐组合搭配 --------------------------------------------------------------------------------
  • motion-speed-mmh3-slider(基础速度滑块):控制动作的全局基础流速。
  • KinetiX-hit-stop-slider(卡肉定格滑块):在拳刃命中瞬间提供短暂停顿。
  • camera-shake-slider(震屏滑块):在击中或砸地瞬间补充镜头震颤。

Smoothly accelerates the speed of any action or motion over time. Recommended Weight: 4 Weight Range: -8 to 8 Unleash Saitama’s iconic "Consecutive Normal Punches" like One-Punch Man—each strike faster than the last, progressively accelerating into a relentless, air-shattering storm of lightning-fast blows! Note: You can combine this with these two models for some surprising results. motion-speed-mmh3-slider acceleration-slider-mmh3-rapid-changes-in-movement-speed

渐进加速LoRA:随着时间推移,平滑地加速视频中的任何动作或物理运动,产生极佳的动能累积感。 推荐权重 (Recommended Weight): 4 支持区间 (Weight Range): -8 到 8 像一拳超人一样轰出标志性的“连续普通拳”,每一拳都比上一拳更快,随时间持续加速至撕裂空气、疾风骤雨般的漫天拳影! 注意: 可以和这两个模型结合使用 有意外收获 motion-speed-mmh3-slider acceleration-slider-mmh3-rapid-changes-in-movement-speed