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说明
KinetiX Elemental VFX Suite
作者:make676767
============================================================== Model Name: Chain Lightning V1.0 Model File: KinetiX_vfx_chain_lightning_spread_h3_v1.safetensors Trigger Words: None ==============================================================
X (Twitter): https://x.com/KinetiXFX (Sharing upcoming models, WIP previews, test results & new LoRA releases. Follow for the latest updates. 🚀) Discord Community: https://discord.com/invite/TM7ZHhW8E (Join for FREE MiniMax-H3 LoRAs, plug-and-play ComfyUI workflows, prompt recipes & early previews!)
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- What It Controls (In Plain Words: "Hit One vs. Arc to Everyone"): Controls whether lightning stops at the first target it hits, or leaps from target to target like an electric chain reaction.
- Positive (+): Multi-Target Chain Jump — hitting one enemy or metal object triggers arcing bolts that bounce across nearby targets, linking them in a crackling web.
- Negative (-): Single-Target Only — the bolt hits one spot and stops dead there, never jumping to nearby people or objects.
- Custom Color Friendly: Does not lock lightning to a single color—specify electric cyan, crimson plasma, violet void lightning, or golden thunder in your prompt freely.
- Recommended Weights (strength_model):
- [+1.0 ~ +5] Multi-Target Chain Sweet Spot (Recommended): Clear primary strike followed by energetic arc jumps to nearby targets.
- [+1.8 ~ +2.5] Battlefield Chain Overload: Rapid, wide-spanning electric arcs leaping simultaneously across multiple targets.
- [ 0.0] Neutral Default: Standard localized sparks.
- [-1.2 ~ -5] Single-Point Containment: Impact stays isolated at one spot without arcing outward.
- Ready-to-Use Prompts (4 Diverse Scenarios): [Scene 1: Crimson Chain Lightning Crowd Shock] Wide tracking shot in a ruined courtyard as a mage raises a glowing gauntlet against five charging armored soldiers; a searing crimson lightning arc strikes the lead soldier's chestplate, instantly unleashing cascading high-voltage crimson arcs that leap from soldier to soldier, weaving a crackling electrical web across all five figures, 8k action cinema. [Scene 2: Sci-Fi Mech Overload Arcing] Dynamic medium-wide shot inside a dark industrial hangar; a ruptured power core shoots an electric-cyan arc into a combat mech, triggering rapid high-voltage cyan arcs jumping wildly across nearby steel crates, drones, and metal scaffolding in an interconnected electrical grid, photorealistic, 8k. [Scene 3: Golden Thunder Weapon-to-Shield Chain] Epic fantasy combat shot on a rain-slicked stone bridge; a paladin slams a golden-lit hammer onto a shieldwall, sending dazzling golden lightning arcs leaping sequentially across four knight shields and raised spears with bright electric sparks, cinematic slow-shutter realism. [Scene 4: Single-Point Containment (-3)] Close-up action shot of a focused violet lightning bolt striking a single metal pillar; the electric discharge stays strictly confined to the exact impact point with zero secondary arcs jumping to nearby objects, clean high-contrast lighting. --------------------------------------------------------------------------------
模型名称: KinetiX · 连锁跳电滑块(一打串一片) 模型文件: KinetiX_vfx_chain_lightning_spread_h3_v1.safetensors 触发词: 无需触发词 (即插即用) ==============================================================
X (Twitter) 官方动态: https://x.com/KinetiXFX(抢先分享未发布模型、研发 WIP 预览、实测对比结果与全新 LoRA 发布,欢迎关注获取最新更新 🚀) Discord 交流群: https://discord.com/invite/TM7ZHhW8E(进群免费领 MiniMax-H3 概念滑块 LoRA、开箱即用 ComfyUI 工作流、实战提示词配方与新品抢先体验!)
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- 核心效果(大白话:控制闪电“打中一个后,会不会接力跳到别人身上”):
- 正向 (+)【一串多 / 连环跳电】:闪电打中第 1 个目标后,像接力棒一样连续跳电到旁边的敌人、铠甲或金属物体上,把大家串成一张电网。
- 负向 (-)【只打一个 / 绝不串电】:闪电打中谁就老老实实停在谁身上,旁边站得再近也不会跳过去。
- 自由换色:不绑定颜色,提示词写苍蓝、猩红、暗紫或黄金雷即可自由换色。
- 推荐权重设置 (strength_model):
- [+1.0 ~ +1.6] 多目标连锁甜点位(强烈推荐):命中主目标后清晰弹射至周围邻近目标。
- [+1.8 ~ +5] 战场连锁高压电网档:电弧在多个敌人、铠甲与金属道具间剧烈连续跳跃交织。
- [ 0.0] 默认基准态:仅在命中处产生常规局部火花。
- [-1.2 ~ -5] 单点绝缘锁定档:电流彻底锁死在命中点,无任何外溢弹射。
- 四大高频实战场景 · 即拷即用提示词: [场景 1:猩红连锁闪电横扫群敌] Wide tracking shot in a ruined courtyard as a mage raises a glowing gauntlet against five charging armored soldiers; a searing crimson lightning arc strikes the lead soldier's chestplate, instantly unleashing cascading high-voltage crimson arcs that leap from soldier to soldier, weaving a crackling electrical web across all five figures, 8k action cinema. [场景 2:科幻机甲群连锁过载跳电] Dynamic medium-wide shot inside a dark industrial hangar; a ruptured power core shoots an electric-cyan arc into a combat mech, triggering rapid high-voltage cyan arcs jumping wildly across nearby steel crates, drones, and metal scaffolding in an interconnected electrical grid, photorealistic, 8k. [场景 3:黄金神雷盾阵连续传导] Epic fantasy combat shot on a rain-slicked stone bridge; a paladin slams a golden-lit hammer onto a shieldwall, sending dazzling golden lightning arcs leaping sequentially across four knight shields and raised spears with bright electric sparks, cinematic slow-shutter realism. [场景 4:单点绝缘锁定测试(负向 -3)] Close-up action shot of a focused violet lightning bolt striking a single metal pillar; the electric discharge stays strictly confined to the exact impact point with zero secondary arcs jumping to nearby objects, clean high-contrast lighting.
=============================================================== KinetiX Freeze Speed =============================================================== Model File: KinetiX_vfx_freeze_speed_h3_v1.0.safetensors Trigger Words: None --------------------------------------------------------------------------------
- What It Controls: Controls the kinetic lateral travel speed, flow propagation rate, and wavefront spreading velocity of ice and frost across grounds, surfaces, water, and architecture. Decoupled from crystal size: does not inflate ice into oversized chunks when accelerated. Characters, faces, clothing, and casting postures remain 100% pristine.
- Recommended Weights (strength_model in ComfyUI / WebUI):
- [+1.0 ~ +2.0] Cinematic Fast Spread: Rapidly shooting freeze trail sweeping forward across terrain.
- [+2.0 ~ +5.0] Hypersonic Flash-Freeze / Overdrive: Full-scene instant sub-zero surge engulfing targets in milliseconds (Showcase: +5.0).
- [ 0.0] Off / Neutral: Base model standard freeze physics.
- [-1.0 ~ -2.0] Meditative Creep: Gentle, slow-crawling frost expanding millimeter by millimeter.
- [-2.0 ~ -5.0] Glacial Stasis / Slow-Motion: Agonizingly slow creeping freeze scaling architecture over seconds (Showcase: -5.0).
- Ready-to-Use Prompts (3 Core Scenarios): [Scenario 1: Rapid Ground Frost Wavefront (Recommended: +1.0 ~ +5.0)] Cinematic wide tracking shot across an ancient stone courtyard. An expanding cyan frost wavefront rapidly shoots forward across the flagstones at high velocity, leaving a sleek, needle-fine crystalline freeze trail that rushes into the distance, 8k resolution, IMAX film grain. [Scenario 2: Slow Creeping Castle Freeze (Recommended: -1.0 ~ -5.0)] Cinematic wide crane shot of a colossal gothic stone cathedral castle. A delicate frost wavefront slowly creeps across the stone courtyard at an agonizingly sluggish pace, gradually scaling the monumental staircase and fortress walls inch by inch into glistening translucent diamond ice, 8k. [Scenario 3: Combat Flash-Freeze Posture Lock (Combat & Action Shots)] Cinematic medium two-shot as a charging armored berserker swings a heavy battleaxe. A sub-zero frost wave surges forward across the ground and strikes his boots, instantly shooting up his plate armor and locking his dynamic mid-swing posture into permanent solid diamond ice stillness, 8k resolution. -------------------------------------------------------------------------------- 【中文极简速查指南】 -------------------------------------------------------------------------------- 模型名称: KinetiX Freeze Speed · 冻结流速滑块 模型文件: KinetiX_vfx_freeze_speed_h3_v1.0.safetensors 适用底模: MiniMax-H3 | 触发词: 无需触发词
- 滑块效果:
- 调控冰霜前锋在地面、水面、建筑与躯体上的位移推移流速(Wavefront Propagation Velocity)。
- 速度与尺寸彻底解耦:仅改变推进速度,晶体形态与厚度由提示词自由掌控。
- 保持主体姿态一致:不篡改人物五官、服饰或肢体动作,不产生多余杂质。
- 推荐权重设置 (strength_model):
- 推荐加速档:+1.0 ~ +2.0 (电影级高速冰浪,地表冰霜贴地飞掠)
- 狂暴急冻档:+2.0 ~ +5.0 (超音速急冻大招,瞬息吞没全场,如官方演示 +5.0)
- 默认常态档: 0.0 (底模默认常态结冰流速)
- 优雅慢速档:-1.0 ~ -2.0 (慢动作水墨漫延,微观冰晶逐寸爬行)
- 极缓蚕食档:-2.0 ~ -5.0 (史诗级城堡/战甲极缓封冻,如官方演示 -5.0)
- 三大高频实战场景 · 即拷即用提示词 (Positive Prompts): [场景 1:地面冰浪极速贴地推移 (推荐权重: +1.0 ~ +5.0)] Cinematic wide tracking shot across an ancient stone courtyard. An expanding cyan frost wavefront rapidly shoots forward across the flagstones at high velocity, leaving a sleek, needle-fine crystalline freeze trail that rushes into the distance, 8k resolution, IMAX film grain. [场景 2:史诗城堡大面积慢速冰封 (推荐权重: -1.0 ~ -5.0)] Cinematic wide crane shot of a colossal gothic stone cathedral castle. A delicate frost wavefront slowly creeps across the stone courtyard at an agonizingly sluggish pace, gradually scaling the monumental staircase and fortress walls inch by inch into glistening translucent diamond ice, 8k. [场景 3:近战动作受击·瞬间冰封定格 (战斗动作场景)] Cinematic medium two-shot as a charging armored berserker swings a heavy battleaxe. A sub-zero frost wave surges forward across the ground and strikes his boots, instantly shooting up his plate armor and locking his dynamic mid-swing posture into permanent solid diamond ice stillness, 8k resolution. ================================================================================
=============================================================== KinetiX Fire Spread Slider =============================================================== Model File: KinetiX_vfx_fire_spread_h3_v1.safetensors
Base Model: MiniMax-H3 | Type: LoRA Concept Slider
Trigger Words: None (Plug and Play) =============================================================== 【English Quick Start Guide】 --------------------------------------------------------------------------------
- What It Controls: Controls the spread speed and coverage of fire across ground, walls, and obstacles. Does not trigger explosion shockwaves. Supports custom flame colors via your prompts. Characters, faces, and clothing remain completely intact.
- Recommended Weights (strength_model in ComfyUI / WebUI):
- [+1.0 ~ +1.5] Cinematic Firestorm: Natural spreading flames across the ground.
- [+1.8 ~ +2.2] Raging Inferno Tsunami: Massive screen-filling sea of fire.
- [ 0.0] Off / Neutral: Base model standard flame.
- [-1.0 ~ -1.5] Pinpoint Burn: Restricts fire strictly to the origin point without spreading.
- Ready-to-Use Prompts (5 Distinct Scenarios): [Scene 1: Classic Battlefield Inferno Tsunami] Cinematic wide tracking shot of ignited ground flames rapidly spreading forward, rolling liquid fire waves surging across the dark stone terrain like an unstoppable fluid inferno tsunami, engulfing the battlefield in a vast sea of flames with swirling embers, 8k resolution, photorealistic IMAX render. [Scene 2: Fantasy Sorceress Radial Ground-Fire Blast] Cinematic low-angle camera tracks a robed fire sorceress striking her staff onto the cracked temple floor. Instantly, roaring fluid lava-orange flames aggressively spread outward in a 360-degree expanding radial tidal wave, rapidly climbing ancient stone pillars and filling the entire hall with rolling liquid fire, photorealistic, 8k. [Scene 3: Anime Katana Snow-Field Fire Corridor] Cinematic dynamic tracking shot of a swordsman dashing across a frozen snowy field, dragging an ignited glowing katana along the ground. Roaring fluid fire rapidly spreads behind the blade, carving a violent 50-meter-wide river of raging liquid flames that instantly melts the snow and expands across the winter wilderness, ultra-detailed anime action aesthetic. [Scene 4: Sci-Fi Cyberpunk Cyan Plasma Wave] Cinematic medium-wide tracking shot inside a dark neon-lit industrial hangar. A ruptured power conduit unleashes an aggressive flood of blinding cyan-blue electric plasma fire, rapidly spreading and flowing across the wet metal grating floor like a glowing azure liquid current with sparkling arcs, 8k live-action sci-fi. [Scene 5: Dark Souls Necrotic Emerald Witchfire] Cinematic eye-level shot inside a gothic ruined cathedral. Pale eerie emerald-green ghost flames ignite from the altar steps and creep forward with terrifying fluid speed, rolling across ancient cracked cobblestones and spreading through the shadow-drenched corridor like a living sea of green fire, dark fantasy masterpiece. -------------------------------------------------------------------------------- 【中文极简速查指南】 -------------------------------------------------------------------------------- 模型名称: KinetiX · 火势表面蔓延滑块 模型文件: KinetiX_vfx_fire_spread_h3_v1.safetensors 适用底模: MiniMax-H3 | 触发词: 无需触发词 (即插即用)
- 滑块效果:
- 专门控制火焰在地表、墙壁或物体上的蔓延速度与火海波及面积。
- 不绑死火焰颜色,蓝火、红火、暗黑冥火完全由您的提示词自由决定。
- 专管火势铺开,不带多余的爆炸震动,人物长相、五官与衣服完全不受影响。
- 推荐权重设置 (strength_model):
- 推荐使用档:+1.0 ~ +1.5 (自然奔涌的火浪,形成真实震撼的连绵火海)
- 狂暴大招档:+1.8 ~ +2.2 (全屏海啸级火海,瞬间吞没整个场景地表)
- 默认常态档: 0.0 (底模默认火焰效果)
- 负向定点档:-1.0 ~ -1.5 (把火焰死死锁在起火点,完全禁止向周围扩散)
- 五大高频实战场景 · 即拷即用提示词 (Positive Prompts): [场景 1:经典战场流体火海海啸] Cinematic wide tracking shot of ignited ground flames rapidly spreading forward, rolling liquid fire waves surging across the dark stone terrain like an unstoppable fluid inferno tsunami, engulfing the battlefield in a vast sea of flames with swirling embers, 8k resolution, photorealistic IMAX render. [场景 2:奇幻火法师法杖裂地·360度环形火海席卷] Cinematic low-angle camera tracks a robed fire sorceress striking her staff onto the cracked temple floor. Instantly, roaring fluid lava-orange flames aggressively spread outward in a 360-degree expanding radial tidal wave, rapidly climbing ancient stone pillars and filling the entire hall with rolling liquid fire, photorealistic, 8k. [场景 3:热血日漫炎刃踏雪突进·撕裂冰雪火海走廊] Cinematic dynamic tracking shot of a swordsman dashing across a frozen snowy field, dragging an ignited glowing katana along the ground. Roaring fluid fire rapidly spreads behind the blade, carving a violent 50-meter-wide river of raging liquid flames that instantly melts the snow and expands across the winter wilderness, ultra-detailed anime action aesthetic. [场景 4:赛博朋克青蓝高压等离子电浆火狂涌] Cinematic medium-wide tracking shot inside a dark neon-lit industrial hangar. A ruptured power conduit unleashes an aggressive flood of blinding cyan-blue electric plasma fire, rapidly spreading and flowing across the wet metal grating floor like a glowing azure liquid current with sparkling arcs, 8k live-action sci-fi. [场景 5:暗黑哥特古殿·幽冥碧绿死灵冥火漫延] Cinematic eye-level shot inside a gothic ruined cathedral. Pale eerie emerald-green ghost flames ignite from the altar steps and creep forward with terrifying fluid speed, rolling across ancient cracked cobblestones and spreading through the shadow-drenched corridor like a living sea of green fire, dark fantasy masterpiece. ================================================================================