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Gemini Omni 1.2 Flash:文生视频

Gemini Omni 1.2 Flash:文生视频
Gemini Omni 1.2 Flash: Text to Video
写好镜头描述就能拿到 5 秒 16:9 带音效的成片:环境声、脚步、UI 点击都出自同一次生成。Gemini Omni 1.2 Flash 能在一个镜头内保持角色和版式稳定,适合游戏大厅主视觉、产品短片和菜单界面镜头。
视频
2 个节点 68 次使用 ComfyUI ≥ 0.44.1 ComfyUI 7 KB
节点构成
GeminiVideoOmniV2
× 1
SaveVideo
× 1
官方标注的模型
Gemini Omni 1.2 Flash
工作流 JSON
和上面「下载工作流 JSON」是同一份文件。
1{
2 "id": "a1503327-a26f-4f79-ad94-bfaa1ec6ca2a",
3 "revision": 0,
4 "last_node_id": 10,
5 "last_link_id": 5,
6 "nodes": [
7 {
8 "id": 3,
9 "type": "GeminiVideoOmniV2",
10 "pos": [
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14 "size": [
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17 ],
18 "flags": [],
19 "order": 0,
20 "mode": 0,
21 "inputs": [
22 {
23 "name": "model.images.image_1",
24 "shape": 7,
25 "type": "IMAGE",
26 "link": null
27 },
28 {
29 "name": "model.videos.video_1",
30 "shape": 7,
31 "type": "VIDEO",
32 "link": null
33 }
34 ],
35 "outputs": [
36 {
37 "name": "VIDEO",
38 "type": "VIDEO",
39 "links": [
40 2
41 ]
42 },
43 {
44 "name": "STRING",
45 "type": "STRING",
46 "links": null
47 }
48 ],
49 "properties": {
50 "Node name for S&R": "GeminiVideoOmniV2"
51 },
52 "widgets_values": [
53 "Omni Flash 1.2",
54 "One continuous 5-second 16:9 co-op console MAIN MENU shot. Eye-level / slight three-quarter — NEVER steep top-down. BOTH heroes STAND the whole time in combat IDLE — NEVER sit, NEVER walk off stage, NEVER fire weapons, NEVER muzzle flash, NEVER projectiles, NEVER bullets traveling between characters.\n\nLocation: industrial sticker game-lobby stage — black floor with yellow caution tape, spray tags, paneled wall. Premium commercial co-op lobby key art.\n\nReadable UI glued on and MUST stay readable: upper-left cards \"PLAYER 1 / LIN / READY\" and \"PLAYER 2 / MAX / READY\"; right vertical \"START NEW GAME\", big glowing \"CONTINUE\", \"SETTINGS\", red-accent \"EXIT GAME\"; bottom \"OMNI FLASH\". A white mouse cursor is the hero of the shot.\n\nCharacters — tokusatsu armor, standing combat idle facing camera (equipment showcase only):\n- LIN left: slim silver-cyan light armor; shoulder rail cannon stays braced on shoulder in READY IDLE — barrel does NOT spin, does NOT charge-fire; only subtle cyan LED breathe + tiny weight shift.\n- MAX right: bulky amber-red heavy armor; huge dual-barrel howitzer stays cradled across arms in READY IDLE — NO shell loading motion into the breech that looks like shooting; only slow idle breathing + amber vent glow. Feet planted; NO stomp.\n\nCamera / UI beats (menu first, weapons secondary):\n1) Medium-wide full menu two-shot; cursor hovers SETTINGS then slides to CONTINUE.\n2) Slow push-in as CONTINUE pulses; crisp UI click on CONTINUE (highlight expands).\n3) Short punch-in on LIN card READY chime — LIN only nods 2cm, cannon idle.\n4) Short punch-in on MAX card READY chime — MAX only settles stance without stomping.\n5) Pull back to full two-shot; both hold idle ready pose toward lens; final punch on CONTINUE + both.\n\nLighting: crisp top key, cyan fill LIN, warm amber rim MAX. Audio: menu hum, UI hover ticks, CONTINUE click, dual READY chimes — NO gunshots, NO charge whine that implies firing, NO dialogue, NO pop song.\n",
55 "720p",
56 "16:9",
57 "text_to_video",
58 422869570,
59 "randomize"
60 ],
61 "widgets_values_named": {
62 "model": "Omni Flash 1.2",
63 "model.prompt": "One continuous 5-second 16:9 co-op console MAIN MENU shot. Eye-level / slight three-quarter — NEVER steep top-down. BOTH heroes STAND the whole time in combat IDLE — NEVER sit, NEVER walk off stage, NEVER fire weapons, NEVER muzzle flash, NEVER projectiles, NEVER bullets traveling between characters.\n\nLocation: industrial sticker game-lobby stage — black floor with yellow caution tape, spray tags, paneled wall. Premium commercial co-op lobby key art.\n\nReadable UI glued on and MUST stay readable: upper-left cards \"PLAYER 1 / LIN / READY\" and \"PLAYER 2 / MAX / READY\"; right vertical \"START NEW GAME\", big glowing \"CONTINUE\", \"SETTINGS\", red-accent \"EXIT GAME\"; bottom \"OMNI FLASH\". A white mouse cursor is the hero of the shot.\n\nCharacters — tokusatsu armor, standing combat idle facing camera (equipment showcase only):\n- LIN left: slim silver-cyan light armor; shoulder rail cannon stays braced on shoulder in READY IDLE — barrel does NOT spin, does NOT charge-fire; only subtle cyan LED breathe + tiny weight shift.\n- MAX right: bulky amber-red heavy armor; huge dual-barrel howitzer stays cradled across arms in READY IDLE — NO shell loading motion into the breech that looks like shooting; only slow idle breathing + amber vent glow. Feet planted; NO stomp.\n\nCamera / UI beats (menu first, weapons secondary):\n1) Medium-wide full menu two-shot; cursor hovers SETTINGS then slides to CONTINUE.\n2) Slow push-in as CONTINUE pulses; crisp UI click on CONTINUE (highlight expands).\n3) Short punch-in on LIN card READY chime — LIN only nods 2cm, cannon idle.\n4) Short punch-in on MAX card READY chime — MAX only settles stance without stomping.\n5) Pull back to full two-shot; both hold idle ready pose toward lens; final punch on CONTINUE + both.\n\nLighting: crisp top key, cyan fill LIN, warm amber rim MAX. Audio: menu hum, UI hover ticks, CONTINUE click, dual READY chimes — NO gunshots, NO charge whine that implies firing, NO dialogue, NO pop song.\n",
64 "model.resolution": "720p",
65 "model.aspect_ratio": "16:9",
66 "model.task_type": "text_to_video",
67 "model.seed": 422869570,
68 "control_after_generate": "randomize"
69 },
70 "color": "#432",
71 "bgcolor": "#653"
72 },
73 {
74 "id": 4,
75 "type": "SaveVideo",
76 "pos": [
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79 ],
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82 327.51953125
83 ],
84 "flags": [],
85 "order": 1,
86 "mode": 0,
87 "inputs": [
88 {
89 "name": "video",
90 "type": "VIDEO",
91 "link": 2
92 }
93 ],
94 "outputs": [
95 {
96 "name": "video",
97 "type": "VIDEO",
98 "links": null
99 }
100 ],
101 "properties": [],
102 "widgets_values": [
103 "video/Omni_Flash_1.2",
104 "auto",
105 "auto",
106 "auto"
107 ],
108 "widgets_values_named": {
109 "filename_prefix": "video/Omni_Flash_1.2",
110 "format": "auto",
111 "format.codec": "auto",
112 "codec": "auto"
113 }
114 }
115 ],
116 "links": [
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119 3,
120 0,
121 4,
122 0,
123 "VIDEO"
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125 ],
126 "groups": [],
127 "config": [],
128 "extra": {
129 "ds": {
130 "scale": 1,
131 "offset": [
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134 ]
135 },
136 "frontendVersion": "1.58.5"
137 },
138 "version": 0.4
139}