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3D 模型 /
Meshy T2.5:文本转模型(智能拓扑)

Meshy T2.5:文本转模型(智能拓扑)
Meshy T2.5: Text to Model (Smart Topology)
使用 Meshy T2.5 从提示词生成可直接用于游戏的 3D 模型。Meshy T2.5 会按照你设定的三角面预算构建网格,而不是先生成密集网格再事后重拓扑,因此结果可以直接导入游戏引擎。无需输入文件。非常适合道具、环境装饰以及需要可预测三角面数量的低多边形游戏资产。
3D 模型
3 个节点 19 次使用 ComfyUI ≥ 0.42.5 ComfyUI 6 KB
节点构成
MarkdownNote
× 1
MeshyTextToModelSmartTopologyNode
× 1
SaveGLB
× 1
官方标注的模型
Meshy
工作流 JSON
和上面「下载工作流 JSON」是同一份文件。
1{
2 "id": "0065d526-3bdc-4cbf-9807-913bcf29db61",
3 "revision": 0,
4 "last_node_id": 3,
5 "last_link_id": 1,
6 "nodes": [
7 {
8 "id": 2,
9 "type": "MarkdownNote",
10 "pos": [
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12 40
13 ],
14 "size": [
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16 520
17 ],
18 "flags": [],
19 "order": 0,
20 "mode": 0,
21 "inputs": [],
22 "outputs": [],
23 "properties": [],
24 "widgets_values": [
25 "# Meshy T2.5: Text to Model (Smart Topology)\n\nDescribe the object you want and Meshy T2.5 returns a game-ready mesh built directly at the triangle budget you ask for, so there is no separate retopology step before it goes into an engine.\n\n## Parameters\n\n- `target_polycount` is the approximate triangle count of the result, from 100 to 30000.\n- `pose_mode` stays empty for props; pick A-pose or T-pose for characters that must land in a fixed stance.\n- `seed` only controls whether the node re-runs. Meshy output is non-deterministic regardless of the seed.\n\nSave GLB writes the mesh from the node's GLB output, not the task id or the FBX output.\n\n## Report Issue\n\nNote: Please update ComfyUI first ([guide](https://docs.comfy.org/installation/update_comfyui)) and prepare required models. Desktop/Cloud updates follow stable releases, so some nightly-supported models may not be available yet.\n\n- Cannot run / runtime errors: [ComfyUI/issues](https://github.com/comfyanonymous/ComfyUI/issues)\n- UI / frontend issues: [ComfyUI_frontend/issues](https://github.com/Comfy-Org/ComfyUI_frontend/issues)\n- Workflow issues: [workflow_templates/issues](https://github.com/Comfy-Org/workflow_templates/issues)\n"
26 ],
27 "widgets_values_named": {
28 "text": "# Meshy T2.5: Text to Model (Smart Topology)\n\nDescribe the object you want and Meshy T2.5 returns a game-ready mesh built directly at the triangle budget you ask for, so there is no separate retopology step before it goes into an engine.\n\n## Parameters\n\n- `target_polycount` is the approximate triangle count of the result, from 100 to 30000.\n- `pose_mode` stays empty for props; pick A-pose or T-pose for characters that must land in a fixed stance.\n- `seed` only controls whether the node re-runs. Meshy output is non-deterministic regardless of the seed.\n\nSave GLB writes the mesh from the node's GLB output, not the task id or the FBX output.\n\n## Report Issue\n\nNote: Please update ComfyUI first ([guide](https://docs.comfy.org/installation/update_comfyui)) and prepare required models. Desktop/Cloud updates follow stable releases, so some nightly-supported models may not be available yet.\n\n- Cannot run / runtime errors: [ComfyUI/issues](https://github.com/comfyanonymous/ComfyUI/issues)\n- UI / frontend issues: [ComfyUI_frontend/issues](https://github.com/Comfy-Org/ComfyUI_frontend/issues)\n- Workflow issues: [workflow_templates/issues](https://github.com/Comfy-Org/workflow_templates/issues)\n"
29 },
30 "color": "#222",
31 "bgcolor": "#000"
32 },
33 {
34 "id": 1,
35 "type": "MeshyTextToModelSmartTopologyNode",
36 "pos": [
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38 40
39 ],
40 "size": [
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43 ],
44 "flags": [],
45 "order": 1,
46 "mode": 0,
47 "inputs": [],
48 "outputs": [
49 {
50 "name": "meshy_task_id",
51 "type": "MESHY_TASK_ID",
52 "links": null
53 },
54 {
55 "name": "GLB",
56 "type": "FILE_3D_GLB",
57 "links": [
58 1
59 ]
60 },
61 {
62 "name": "FBX",
63 "type": "FILE_3D_FBX",
64 "links": null
65 }
66 ],
67 "properties": {
68 "Node name for S&R": "MeshyTextToModelSmartTopologyNode"
69 },
70 "widgets_values": [
71 "meshy-t2.5",
72 "A weathered wooden treasure chest with iron banding, a rounded lid and a rusted lock plate, standing open with a few gold coins inside, standalone game prop, clean silhouette, neutral studio lighting",
73 15000,
74 "",
75 42,
76 "randomize"
77 ],
78 "widgets_values_named": {
79 "model": "meshy-t2.5",
80 "prompt": "A weathered wooden treasure chest with iron banding, a rounded lid and a rusted lock plate, standing open with a few gold coins inside, standalone game prop, clean silhouette, neutral studio lighting",
81 "target_polycount": 15000,
82 "pose_mode": "",
83 "seed": 42,
84 "control_after_generate": "randomize"
85 },
86 "color": "#432",
87 "bgcolor": "#653"
88 },
89 {
90 "id": 3,
91 "type": "SaveGLB",
92 "pos": [
93 1000,
94 40
95 ],
96 "size": [
97 520,
98 490
99 ],
100 "flags": [],
101 "order": 2,
102 "mode": 0,
103 "inputs": [
104 {
105 "name": "mesh",
106 "type": "MESH,FILE_3D_GLB,FILE_3D_GLTF,FILE_3D_OBJ,FILE_3D_FBX,FILE_3D_STL,FILE_3D_USDZ,FILE_3D_PLY,FILE_3D_SPLAT,FILE_3D_SPZ,FILE_3D_KSPLAT,FILE_3D_SPLAT_ANY,FILE_3D_POINT_CLOUD_ANY,FILE_3D",
107 "link": 1
108 }
109 ],
110 "outputs": [],
111 "properties": {
112 "Node name for S&R": "SaveGLB"
113 },
114 "widgets_values": [
115 "3d/meshy_t2_5_t2m",
116 ""
117 ],
118 "widgets_values_named": {
119 "filename_prefix": "3d/meshy_t2_5_t2m",
120 "image": ""
121 }
122 }
123 ],
124 "links": [
125 [
126 1,
127 1,
128 1,
129 3,
130 0,
131 "FILE_3D_GLB"
132 ]
133 ],
134 "groups": [],
135 "config": [],
136 "extra": {
137 "ds": {
138 "scale": 1,
139 "offset": [
140 0,
141 0
142 ]
143 },
144 "frontendVersion": "1.54.14",
145 "VHS_latentpreview": false,
146 "VHS_latentpreviewrate": 0,
147 "VHS_MetadataImage": true,
148 "VHS_KeepIntermediate": true
149 },
150 "version": 0.4
151}