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工作流 / 图像 / Qwen 图像 3.0 专业版:图像编辑
Qwen 图像 3.0 专业版:图像编辑

Qwen 图像 3.0 专业版:图像编辑

Qwen Image 3.0 Pro: Image Edit

Qwen 图像 3.0 专业版执行高级图像编辑,支持丰富的多图像输入,可一次性生成报纸、故事板、菜单和试卷等复杂布局,同时保留低至 10px 文字、微表情和单根发丝的精细详情。支持 12 种语言的原生渲染,真实模拟网页、游戏和直播。非常适合需要真实细节的专业内容制作、界面原型和高保真商业图像。

图像 3 个节点 1 个输入 109 次使用 ComfyUI ≥ 0.32.0 ComfyUI 6 KB

下载工作流 JSON 查看官方来源

下载后把文件拖进 ComfyUI 窗口即可打开。

节点构成

SaveImage × 1
LoadImage × 1
QwenImageEditApi × 1

官方标注的模型

Qwen Image 3.0 Pro

工作流 JSON

和上面「下载工作流 JSON」是同一份文件。

1{
2 "id": "58f2cef5-1978-440b-925c-4329c9f68a8f",
3 "revision": 0,
4 "last_node_id": 15,
5 "last_link_id": 11,
6 "nodes": [
7 {
8 "id": 2,
9 "type": "SaveImage",
10 "pos": [
11 -1010,
12 4840
13 ],
14 "size": [
15 380,
16 410
17 ],
18 "flags": [],
19 "order": 2,
20 "mode": 0,
21 "inputs": [
22 {
23 "name": "images",
24 "type": "IMAGE",
25 "link": 10
26 }
27 ],
28 "outputs": [
29 {
30 "name": "images",
31 "type": "IMAGE",
32 "links": null
33 }
34 ],
35 "properties": [],
36 "widgets_values": [
37 "Qwen-image-3.0-pro"
38 ],
39 "widgets_values_named": {
40 "filename_prefix": "Qwen-image-3.0-pro"
41 }
42 },
43 {
44 "id": 14,
45 "type": "LoadImage",
46 "pos": [
47 -1840,
48 4840
49 ],
50 "size": [
51 350,
52 420
53 ],
54 "flags": [],
55 "order": 0,
56 "mode": 0,
57 "inputs": [],
58 "outputs": [
59 {
60 "name": "IMAGE",
61 "type": "IMAGE",
62 "links": [
63 11
64 ]
65 },
66 {
67 "name": "MASK",
68 "type": "MASK",
69 "links": null
70 }
71 ],
72 "properties": {
73 "Node name for S&R": "LoadImage"
74 },
75 "widgets_values": [
76 "wasteland_merchant.png",
77 "image"
78 ],
79 "widgets_values_named": {
80 "image": "wasteland_merchant.png",
81 "upload": "image"
82 }
83 },
84 {
85 "id": 15,
86 "type": "QwenImageEditApi",
87 "pos": [
88 -1450,
89 4840
90 ],
91 "size": [
92 400,
93 413.859375
94 ],
95 "flags": [],
96 "order": 1,
97 "mode": 0,
98 "inputs": [
99 {
100 "label": "image_1",
101 "name": "model.images.image_1",
102 "type": "IMAGE",
103 "link": 11
104 },
105 {
106 "label": "image_2",
107 "name": "model.images.image_2",
108 "shape": 7,
109 "type": "IMAGE",
110 "link": null
111 }
112 ],
113 "outputs": [
114 {
115 "name": "IMAGE",
116 "type": "IMAGE",
117 "links": [
118 10
119 ]
120 }
121 ],
122 "properties": {
123 "Node name for S&R": "QwenImageEditApi"
124 },
125 "widgets_values": [
126 "qwen-image-3.0-pro",
127 "The reference image is an apocalyptic wasteland-style armed traveling merchant character. Based on this character, generate a 1:1 square character sheet in game character design document style.\nThe layout is divided into four blocks on a light gray background with thin line-frame sections:\n1. Top-left: full-body standing illustration. Keep ALL features from the reference: a dark wide-brimmed hat or large hood, dark reddish-brown skin, dark tactical underlayer, a bright camel-colored long coat, dark trousers and boots, holding a long rifle, a weapon strapped to the back, and packs of goods piled at the feet. Figure centered, single side lighting.\n2. Top-right: close-up of the head. Show the face under the hat brim: dark reddish-brown skin, facial contours, goggles or mask details, the hat's material texture.\n3. Bottom-left: costume and accessory breakdown. Show the camel coat's cut, the dark underlayer, belt and gloves, boots, with key parts annotated.\n4. Bottom-right: character info card with text: name \"Wandering Merchant\", occupation \"Wasteland Trader\", tags \"Armed Caravan / Lone Traveler / Trade and Survival\".\nOverall: realistic 3D concept art style, low-saturation palette (cool gray-green, warm camel, dark brown), clear accurate text, information-dense but not crowded, like a game art character sheet.\nMust preserve the character identity from the reference: the headwear, skin tone, coat colors, weapon and goods must not change.",
128 "",
129 "match input",
130 1,
131 1082970520,
132 "randomize",
133 true,
134 false
135 ],
136 "widgets_values_named": {
137 "model": "qwen-image-3.0-pro",
138 "model.prompt": "The reference image is an apocalyptic wasteland-style armed traveling merchant character. Based on this character, generate a 1:1 square character sheet in game character design document style.\nThe layout is divided into four blocks on a light gray background with thin line-frame sections:\n1. Top-left: full-body standing illustration. Keep ALL features from the reference: a dark wide-brimmed hat or large hood, dark reddish-brown skin, dark tactical underlayer, a bright camel-colored long coat, dark trousers and boots, holding a long rifle, a weapon strapped to the back, and packs of goods piled at the feet. Figure centered, single side lighting.\n2. Top-right: close-up of the head. Show the face under the hat brim: dark reddish-brown skin, facial contours, goggles or mask details, the hat's material texture.\n3. Bottom-left: costume and accessory breakdown. Show the camel coat's cut, the dark underlayer, belt and gloves, boots, with key parts annotated.\n4. Bottom-right: character info card with text: name \"Wandering Merchant\", occupation \"Wasteland Trader\", tags \"Armed Caravan / Lone Traveler / Trade and Survival\".\nOverall: realistic 3D concept art style, low-saturation palette (cool gray-green, warm camel, dark brown), clear accurate text, information-dense but not crowded, like a game art character sheet.\nMust preserve the character identity from the reference: the headwear, skin tone, coat colors, weapon and goods must not change.",
139 "model.negative_prompt": "",
140 "size": "match input",
141 "n": 1,
142 "seed": 1082970520,
143 "control_after_generate": "randomize",
144 "prompt_extend": true,
145 "watermark": false
146 },
147 "color": "#432",
148 "bgcolor": "#653"
149 }
150 ],
151 "links": [
152 [
153 10,
154 15,
155 0,
156 2,
157 0,
158 "IMAGE"
159 ],
160 [
161 11,
162 14,
163 0,
164 15,
165 0,
166 "IMAGE"
167 ]
168 ],
169 "groups": [],
170 "config": [],
171 "extra": {
172 "ds": {
173 "scale": 1.115443361165061,
174 "offset": [
175 2052.913786357582,
176 -4669.157847567005
177 ]
178 },
179 "frontendVersion": "1.49.3"
180 },
181 "version": 0.4
182}